Grants 1 free Missionary in Cities following this Religion with at least 3 Districts, after the owner of the City has researched the Reformed Church Civic.
Crusade
Combat units gain +10 Combat Strength when fighting within the borders of foreign cities that follow this Religion.
Defender of the Faith
Combat units gain +5 Combat Strength when within the borders of friendly cities that follow this Religion.
Evangelism
Grants 3 Missionaries in the capital city.
Holy Inquisition
60% less inquisitor cost.
Holy Order
Missionaries and Apostles are 30% cheaper to purchase.
Holy Waters
Increases Healing of your religious units by +10 in Holy Site districts belonging to cities with your majority religion, or any adjacent tiles.
Itinerant Preachers
Religion spreads to cities 30% further away.
Missionary Zeal
Religious units ignore :mvt: Movement costs of terrain and features.
Monastic Isolation
Your Religion's pressure never drops due to losses in Theological Combat.
Religious Colonization
Cities start with this Religion in place if founded by a player who has this as their majority religion.
Scholasticism
Religious units gain +6 Religious Strength on Tiles of Cities following this Religion.
Scripture
Religious spread from adjacent city pressure is 25% stronger. Boosted to 50% once Printing is researched.
Shall Not Fall
Cities following this religion get additional 5 Defense and 4 Bombard Strength, if they have City Defenses like City Walls.
Choral Music
Shrines and Temples provide Culture equal to their intrinsic Faith output.
Divine Inspiration
All world wonders provide +4 Faith.
Feed the World
Shrines and Temples provide +3 Food and +2 Housing each.
Jesuit Education
May purchase Campus and Theater Square district buildings with Faith.
Lay Priesthood
+2% Faith for each Follower.
civ6/items/blf.blf:peace-gardens
+1 Amenity during Peace Times in Cities with a Temple following this Religion.
Religious Community
International Trade Routes provide +2 Gold to cities with Holy Sites and an additional +2 Gold for every building in the Holy Site.
Reliquaries
Relics and Heroic Relics have triple yeild of both Faith and Tourism.
Warrior Monks
Allows spending Faith to train Warrior Monks in cities with a Temple.
Culture Bomb adjacent tiles when completing a Holy Site.
Work Ethic
Holy Site district's Faith adjacency bonus provides Production as well.
Zen Meditation
+1 Amenity in cities with 2 specialty districts.
Cross-Cultural Dialogue
+1 Science for every 4 followers of this Religion.
Exodus
Grants 3 Warriors, 1 Sligner and 1 Settler.
The free Settler does not increase the cost of future Settlers.
Gods Chosen
Grants up to 2 free Relics dependent on the number of free Relic Slots.
Grants a free Mishkan Building in the Capital.
Interfaith Dialogue
Trade routes grant +1 Faith.
During peace times trade routes grant +1 Faith for every trading post they pass.
Lay Ministry
+1 Faith or +1 Culture from each Holy Site or Theater Square district respectively for each city following this Religion.
Papal Primacy
When you send an Envoy to a City-State it adds 200 Religious pressure to that City-State.
Pilgrimage
+2 Faith for each city following this Religion.
civ6/items/blf.blf:religious-fanaticism
-25% less War Weariness.
Religious Unity
+1 Envoy at each City-State when it first adopts this Religion, in addition to any envoy from a City-State quest.
Sacred Places
+2 Science, Culture, Gold, and Faith for each city following this Religion that has a World Wonder.
Stewardship
+1 Science or +1 Gold from each Campus or Commercial Hub district respectively for each city following this Religion.
Tithe
+3 Gold for each city following this Religion.
World Church
+1 Culture for every 4 followers of this Religion.
Cathedral
Allows construction of Cathedrals, which provide Faith.
Cannot be pillaged by natural disasters.
Dar-e Mehr
Allows construction of Dar-e Mehrs, which provide Faith.
Duomo
Allows purchasing Duomos with Faith, if the City has Medieval Walls, which provide Faith, Culture and Amenities.
Only 3 Duomos are allowed per player.
Ecumenical Temple
Allows purchasing Ecumenical Temples with Faith, if the City has a Sewer, which provide Faith, Culture and Housing.
Only 6 Ecumenical Temples are allowed per player.
Gurdwara
Allows construction of Gurdwaras, which provide Faith, Culture and Housing.
Mandir
Allows purchasing Mandirs with Faith, if the City has a Granary, which provide Faith and Culture.
Only 6 Mandirs are allowed per player.
Meeting House
Allows construction of Meeting Houses, which provide Faith and Production.
Mosque
Allows construction of Mosques, which provide Faith and increases religious spreads for Missionaries and Apostles.
Pagoda
Allows construction of Pagodas, which provide Faith and Diplomatic Favor.
Stupa
Allows construction of Stupas, which provide Faith and Amenities.
Synagogue
Allows construction of Synagogues, which provide Faith.
Temple of Literature
Allows purchasing Temples of Literature with Faith, if the City has Walls, which provide Faith, Science, Great Scientist points and a Great Work of Writing slot.
Only 3 Temples of Literature are allowed per player.
Wat
Allows construction of Wats, which provide Fatih and Science.
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