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        <title>Gamesanova - Articles</title>
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        <description>Latest articles and insights from Gamesanova</description>
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        <lastBuildDate>Thu, 14 May 2026 18:59:54 +0000</lastBuildDate>
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                <title>Button Breach: My First Original Game, a Turn-Based DTD</title>
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                <description><![CDATA[Button Breach is a turn-based tower defense game built on a hex grid. Place your towers, command your hero, and hold the line against an endless wave of rogue button entities, one deliberate turn at a time.]]></description>

                
                                                            <category><![CDATA[release]]></category>
                                            <category><![CDATA[gamedev]]></category>
                                            <category><![CDATA[tower-defense]]></category>
                                            <category><![CDATA[turn-based]]></category>
                                            <category><![CDATA[puzzle]]></category>
                                    
                
                                    <dc:subject><![CDATA[button breach, phaser, typescript, game development, tower defense, turn-based, hex, dtd, desktop tower defense]]></dc:subject>
                
                
                <pubDate>Fri, 15 May 2026 00:00:00 +0000</pubDate>

                
                
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                <title>Hobby Game Dev With Claude</title>
                <link>https://www.gamesanova.com/articles/hobby-game-dev-with-claude</link>
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                <description><![CDATA[A few months into hobby game dev with Claude Code as my primary coding assistant. Honest thoughts on workflow, productivity, sycophancy, and what it actually feels like to build games with an AI tool.]]></description>

                
                                                            <category><![CDATA[claude]]></category>
                                            <category><![CDATA[gamedev]]></category>
                                            <category><![CDATA[personal]]></category>
                                            <category><![CDATA[ai]]></category>
                                    
                
                                    <dc:subject><![CDATA[claude, claude code, ai, game development, phaser, hobby, productivity, workflow, llm]]></dc:subject>
                
                
                <pubDate>Sun, 26 Apr 2026 00:00:00 +0000</pubDate>

                
                
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                <title>Building PL4X: A Reusable Framework for Hex Strategy Games</title>
                <link>https://www.gamesanova.com/articles/building-pl4x-reusable-framework-for-hex-strategy-games</link>
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                <description><![CDATA[PL4X is an open source turn-based hex strategy framework built on Phaser 3 and TypeScript. A look at the engine, scene, and view architecture behind it.]]></description>

                
                                                            <category><![CDATA[pl4x]]></category>
                                            <category><![CDATA[4x]]></category>
                                            <category><![CDATA[gamedev]]></category>
                                            <category><![CDATA[framework]]></category>
                                            <category><![CDATA[phaser]]></category>
                                    
                
                                    <dc:subject><![CDATA[pl4x, 4x, phaser, typescript, framework, game development, hex, strategy, open source, game architecture, turn-based]]></dc:subject>
                
                
                <pubDate>Wed, 22 Apr 2026 00:00:00 +0000</pubDate>

                
                
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                    <item>
                <title>Hex Sweeper: My First Attempt at a Phaser.js Game</title>
                <link>https://www.gamesanova.com/articles/hex-sweeper-my-first-attempt-at-a-phaser-js-game</link>
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                <description><![CDATA[How I built Hex Sweeper, a hexagonal Minesweeper clone, as my first Phaser.js game using TypeScript and Tiled tilemaps.]]></description>

                
                                                            <category><![CDATA[gamedev]]></category>
                                            <category><![CDATA[phaser]]></category>
                                            <category><![CDATA[puzzle]]></category>
                                    
                
                                    <dc:subject><![CDATA[hex sweeper, phaser.js, first phaser game, typescript, minesweeper, hex grid, game development]]></dc:subject>
                
                
                <pubDate>Sun, 15 Feb 2026 00:00:00 +0000</pubDate>

                
                
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                <title>Release: Civ 1 Advanced Civilopedia Search</title>
                <link>https://www.gamesanova.com/articles/release-civ1-advanced-civilopedia-search</link>
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                <description><![CDATA[Search and filter all Civ 1 Civilopedia data in one place. Find every unit, technology, improvement, and bonus across the entire game in one simple list.]]></description>

                
                                                            <category><![CDATA[release]]></category>
                                            <category><![CDATA[civ]]></category>
                                            <category><![CDATA[civ1]]></category>
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                                    <dc:subject><![CDATA[civ, civ1, civilization, civilopedia, search, filter, tag, strategy]]></dc:subject>
                
                
                <pubDate>Thu, 29 Jan 2026 00:00:00 +0000</pubDate>

                
                
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                <title>Release: Civ 6 Advanced Civilopedia Search</title>
                <link>https://www.gamesanova.com/articles/release-civ6-advanced-civilopedia-search</link>
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                <description><![CDATA[Search and filter all Civilopedia data by yields, bonuses, and game features. Find everything in Civ 6 across every civ, leader, unit, building, wonder, tech, civic, pantheon, policy, age, and more in one simple list.]]></description>

                
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                                            <category><![CDATA[civ]]></category>
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                                    <dc:subject><![CDATA[civ, civ6, civilopedia, search, filter, tag, build, strategy]]></dc:subject>
                
                
                <pubDate>Wed, 14 Jan 2026 00:00:00 +0000</pubDate>

                
                
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