Button Breach is our second game release and the first built on the PL4X framework. It takes the desktop tower defense format and asks a simple question: what if it were turn-based?
The core loop will feel familiar. Waves of enemies push toward your base and your towers auto-attack to hold the line. The twist is that everything happens turn by turn on a hex grid. No real-time chaos, just deliberate tactical decisions each turn. Certain towers also go beyond passive defense and are manually controlled, adding an active layer to each turn beyond just placing and waiting.
You also bring a hero into the fight with unique abilities that change how you approach each wave. Different heroes, different builds, different runs.
It is an early release with updates on the way. Give it a shot and let us know what you think.