No tags found.

Academy

+4 Science.
+1 Science per adjacent Resource & Wonder.
Has 3 Codex slots.
Altar

+2 Happiness.
+1 Culture per Hawilt (Aksumite only).
+1 Happiness per ajdacent Coast, Lake, Mountain, Navigable River, Resource, unique Quarter, Natural Wonder & Wonder.
+1 Science per Vegetation.
Receives additional benefits from pantheons.
Can be placed in Towns.
Amphitheater

+4 Culture.
+1 Culture per ajdacent Mountain, Natural Wonder & Wonder.
+10% Production towards Wonders.
Ancient Bridge

+4 Gold.
Allows land units to move over a Navigable River without having to embark.
Must be placed on Navigable River tile.
Cheaper to build where a Road has already formed a ferry across the river.
Can be purchased in Towns.
Ancient Walls

+100 HP to the District.
+15 Combat Strength to units defending the tile.
Must be conquered to capture the Settlement.
Must be placed on Town centre or adjacent to another Fortified District.
Arena

+4 Happiness.
+1 Happiness on Quarters.
+1 Happiness per ajdacent Mountain, Natural Wonder & Wonder.
Barracks

+2 Production.
+1 Production per adjdacent Resource & Wonder.
+10% Production towards land units.
Basilica

+3 Gold.
+1 Influence per ajdacent Culture building & Wonder.
Bath

+4 Food.
+1 Production per adjdacent Coast, Navigable River & Wonder.
+10% growth rate.
Blacksmith

+3 Production.
+1 Production on Quarters.
+1 Production per ajdacent Resource & Wonder.
Brickyard

+1 Production.
+1 Production on Clay Pits, Mines & Quarries.
City Hall

+3 Food per Age.
+3 Happiness per Age.
+3 Food per Age.
Dharamshala

+3 Happiness.
+1 Science per ajdacent Quarter & Wonder.
Fishing Quay

+1 Food.
+1 Food on Fishing Boats.
Must be placed on Coast, Lake or Navigable River.
Garden

+3 Food.
+1 Food per ajdacent Coast, Navigable River & Wonder.
Granary

+1 Food.
+1 Food on Farms, Pastures & Plantations.
Jalaw

+3 Happiness.
+1 Culture per ajdacent Quarter & Wonder.
K'uh Nah

+3 Science.
+2 Science per ajdacent Vegetation.
+1 Science per ajdacent Wonder.
Library

+2 Science.
+1 Science per ajdacent Wonder.
Has 2 Codex slots.
Lighthouse

+3 Gold.
+1 Gold per ajdacent Coast, Navigable River & Wonder.
+2 Resource Capacity for the Settlement.
Must be placed on Coast.
Market

+2 Gold.
+1 Gold per ajdacent Coast, Navigable River & Wonder.
+1 Resource Capacity for the Settlement.
Mastaba

+3 Culture.
+1 Gold per ajdacent Desert & Wonder.
Monument

+2 Culture.
+1 Culture per ajdacent Hawilt (Aksumite only), Mountain, Natural Wonder & Wonder.
+1 Influence.
Mortuary Temple

+4 Gold.
+1 Happiness per ajdacent Navigable River & Wonder.
Odeon

+3 Happiness.
+1 Culture per ajdacent Quarter & Wonder.
Palace

+3 Food per Age.
+3 Happiness per Age.
+3 Food per Age.
Parthenon

+4 Culture.
+1 Culture per ajdacent Wonder.
+2 Culture if built on Rough terrain.
Saw Pit

+1 Production.
+1 Production on camps, & Woodcutters.
Temple of Jupiter

+3 Happiness.
+1 Culture per ajdacent Happiness building & Wonder.
Vihara

+3 Happiness.
+1 Science per ajdacent Mountain & Wonder.
Villa

+3 Happiness.
+1 Culture per ajdacent Mountain, Natural Wonder & Wonder.
+2 Influence.
© Gamesanova 2025